O fato sobre persona 3 reload gameplay Que ninguém está sugerindo



Announced during the Microsoft Xbox Showcase in 2023, the first trailer shows the remake in a surprising amount of detail.

Its storytelling largely manages to avoid tired tropes and lets its characters be real people who endure tragedy and contemplate the emptiness they feel in the loss of loved ones. But they find their own way to come to terms with that loss and let it be their strength as they fight to the end, even when the temptation of nihilism stares back at them.

The new Linked Episodes allow you to interact with party members similarly to Social Links. I appreciated the Linked Episodes as they provided more character development for your party members and unlocked passive traits to make them more powerful in battle.

This game would also lay the foundation for Persona’s journey into becoming the popular franchise it is today.

Interacting with the Great Clock will allow two of your party members, currently not in your active party, to level up to the main character’s current level, severely cutting down the time required to level grind back-up party members.

My biggest and most personal gripe with Persona 3 Reload is that if the main character falls in battle, it's game over, and you have to begin again from your last save point or restart the battle you died in from the beginning. This ‘game over’ condition has been a mainstay in the Persona series (and its big brother franchise, Shin Megami Tensei) and I’m disappointed to see it is still here as persona 3 reload gameplay it’s a nonsensical and cheap way to artificially increase the difficulty. It goes against the ‘power of friendship’ message the Persona series is based on.

Tartarus is a massive, towering dungeon boasting hundreds of floors to crawl through, with enemy Shadows lurking around every corner. You will need to engage the Shadows in turn-based combat and use your party’s Persona abilities to exploit their weaknesses to defeat them.

That said, much of the dialogue and many of the Social Links were significantly overhauled for the female lead in Portable, so it would’ve been a tall task either way.

Some sources suggest that Max Charm gives a 1.51 multiplier to Social Link points. Unfortunately I haven't been able to confirm this, but this mechanic has been confirmed to exist in Portable which makes it likely this mechanic exists in this game as well.

Plenty is different back in the outside world, too. First and foremost, I can physically run around 3D city streets and classroom hallways, as opposed to moving a cursor to callout bubbles in a relatively static environment like in past Persona 3 iterations. In general, the camera maintains a tighter shot, making bouncing around locations feel more intimate and nearly first-person.

In my playthrough that ran more than an hour, though, I didn't feel at all like Reload was covering the same ground, even if it basically is. The added gameplay elements, updated graphics, tweaked areas and social links compel me to sink another handful of months into getting to the bottom of Apathy Syndrome with the S.E.E.S. crew.

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On a side note, if you grew up playing the original Persona 3’s English dub version, you may recognize some familiar voices making nostalgic cameos in the remake amidst the NPCs.

A textbook example of how a remake should be done. It has an in-depth storyline and complex characters. Its unique gameplay blend of turn-based combat, dungeon crawling, and high school simulator is addictive. And it is packed with tons of improvements and new content which old and new fans alike will enjoy.

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